Warforged
Medium
30 ft
Unknown
Tending toward law and neutrality
AC +1
Damage Resistances poison
Condition Immunities disease, sleep
Constructed Resilience
You have advantage on saving throws against being poisoned
You don't need to eat, drink, or breathe.
Sentry's Rest When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
Integrated Protection
You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, the armor incorporated into your body can't be removed against your will.