Imp
1
Tiny
Fiend (Devil)
Tiny Fiend (Devil)
13
10 (3d4 + 3)
20 ft, fly 40 ft
6
17
13
11
12
14
-2
+3
+1
0
+1
+2
Skills Deception +4, Insight +3, Persuasion +4, Stealth
+5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical
attacks not made with silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Darkvision 120 ft
Shapechanger The imp can use its action to polymorph into a beast form that resembles a
rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back
into its true form. Its statistics are the same in each form, except for the speed changes
noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if
it dies.
Devil's Sight. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance The imp has advantage on saving throws against spells and other magical
effects.
ActionsSting(Bite in Beast Form). Melee Weapon
Attack +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 piercing damage, and the target must make a DC 11
Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful
one.
Invisibility The imp magically turns invisible until it attacks, or until its
concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is
invisible with it.
+2